It may be in Crusader, microTech, or ArcCorp space. The drug lab will be marked on your HUD and the Starmap. This will give you both the coordinates of the drug lab and where to sell the packages. Open the Mission Manager in your mobiGlas and navigate to the Priority category, either under the General tab for the lawful path or Personal for unlawful. Be sure to bring a Multi-Tool with a tractor-beam attachment. SCU containers are bulky and conspicuous, word around the system is the local scum have started to transport their contraband in far smaller parcels. Jumptown is but one of these facilities, so keep an eye on your mission manager for the up-to-date locations. The smugglers of Stanton are getting wiser, rotating the locations of their automated drug-production operations. Featuring new cover options, hiding spots, and roof emplacements, there are plenty of ways to infiltrate the lab and seize its bounty. So many in fact, that the proprietors decided to fortify the building considerably. The Jumptown drug lab has seen many a battle. The unlawful path will provide a bonus to the price of each successfully delivered drug box. On this path, all contraband must be taken to Grim HEX to be sold off, regardless of where the mission is taking place. Ruto knows how valuable this intel is, so he also asks a buy-in for the mission. To do this you will need to have a non-negative affinity with the mission giver. To take the unlawful path, you must have a CrimeStat of any level and accept the mission from Ruto. On the lawful path, if you successfully delivery at least one run of contraband back to the LEO port, you will receive an aUEC bonus on top of the price of the drugs you deliver. For example, if the mission is taking place at Jumptown, you would take your haul to Port Olisar. The drug boxes you collect at the mission site will need to be taken to the closest LEO port. To take the lawful path, be sure you have a CrimeStat of zero and then accept the mission from Crusader Security. The mission itself plays out the same regardless of which path you take, with a few key differences. This Dynamic Event can be undertaken by either lawful or unlawful players. Read on for more details about what to expect, and be sure to outfit your force for the impending mayhem. Challenging you to weigh risk against reward like never before, you’ll battle it out in a familiar, yet entirely new experience. Originally released in Star Citizen Alpha 3.16, this dynamic event is inspired by the original Jumptown wars. These events were so profound, they ended up becoming official canon in Star Citizen’s lore – a prime example of player actions shaping the future of the ‘verse forever.įor a detailed journey through the events of the original Jumptown wars, check out the community-produced documentary by TheAstroPub below. You never knew what you’d find when approaching Jumptown, which only the most dedicated could locate, since it wasn’t easily pin-pointed on standard-issue maps. This clash resulted in a perpetual tug-of-war between far-flung factions and home-grown heroes over control of the outpost. Tens of thousands of players flocked to the outpost, with split motives in mind – eager outlaws and less-than-scrupulous organizations rushed to acquire and sell this newfound illicit treasure trove at any cost, while more lawful groups chose to lock down the station in a bid to prevent further criminal activity. What followed was completely unplanned, and surprised everyone - including our development team. OM1 - 195.8 OM2 - 526.8 OM3 - 311.8 OM4 - 467.6 OM5 - 467.2 OM6 - 312.In 2019, the Star Citizen community discovered a lucrative drug lab on the surface of Crusader’s moon Yela. OM1 >170> Shubin Processing Facility SPAL-12 > down > Triangulate OM6 >500> Aston Ridge Aid Shelter > down > Triangulate OM1 OM6 >250> Kosso Basin Aid Shelter > down > Triangulate OM1 OM6 >350> Shubin Mining Facility SCD-1 > down > Triangulate OM1 HDMO-Calthrope (NA) >1400> HDMS-Pinewood > down > Triangulate(295 from HDMS-Edmond) OM1Īshburn Channel Aid Shelter >274> Terra Mills HydroFarm > down > Triangulate OM1 Stages 1 and 2 intended to bring the player closer to the unmarked destination, to make triangulation easier. Using orbital marker coordinates, approach unmarked location (triangulation).Travel down closer to the surface(down).Quantum travel to specific marker till it hits approximately a distance in kilometres from this marker (shown as a number between two arrows “>500>”).For bigger ships, I tested Connie it is around 10 min for moons and around 15 mins for microTech. It takes about 6-7 minutes to get to locations located on moons and less than 10 minutes to get to locations on microTech in Avenger. This is my take on getting to the unmarked locations.
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