Below is a render from Lightwave 11.6.3 And this is a render from Lightwave 3D 2015.3Īs you can see there are differences in the render. The rendering quality and differences were not as noticeable in LW 10 to LW 11. And it’s most noticeable in the latest iteration Lightwave 3D 2015.3. Loading up the same scene in different versions of Lightwave gives different render results. One major part that seems to have changed is the native Lightwave renderer. It’s amazing for us artists as we get more tools and efficiency upgrades. ![]() Lightwave 3D has been updated significantly over the last few years. Ok a bit dramatic, but nevertheless it’s important to get a good raw render before any post-production work.Īnd so more to the point of this mini-article. We finally get to show other human eyes the majesty of what was formed in our minds in all its glory. Rendering bares the fruits of our 3d labour. Online Advertising PPC Campaign Services.SEO Search Engine Optimisation Services.Social Media Management and Distribution Services.3D Architectural Visualisation Services.WhiteWolf McBride on Into the unknown, at the London Barbican.Joe V Richie on The ten most beautiful rockets!.admin on The ten most beautiful rockets!.Meanwhile, over at the Soviet Space Substack….If you find any high quality space downloadable Blender objects, please let me know in the comments! To wrap up, here’s a render I made of the exported Curiosity Rover in Vue: Return to CuriosityĪnd here’s a Lightwave 3d render of the NASA Deep Space Network dish, from the same NASA 3d object library page. But it’s a great starting point, and you may be lucky enough for this to be unnessesary. Now you will probably want to fine tune surfaces, to make the object look it’s best in the software of your choice. Select the surface, and set it to 100% transparent, zero specular / shininess, if using a package with no modeller, such as Vue.The surface is called “pivot”, which helps identify them. Select the polygons and delete them, (if using a modeller).These have been preserved in the exported model, but you don’t want to see them. It turns out that Blender uses dummy polygons to store pivots. Looks good apart from those pink boxes, what is going on there? In my case I am using the Lightwave 3d modeller to examine the output OBJ file. If you pick the same folder, it will be easier to locate the textures. Choose the destination file, folder, and confirm. WIth my install the file save dialogue took over the whole screen for some reason, but that’s not important. The final step is to confirm your choice. If your destination package supports other formats though, by all means try them. In this case I have used OBJ, in my experience it generally works well, as it is simple. Getting it exported is no more difficult! You simply go to the file menu, select export, and choose your format, like this: Blender file menu Like this: Blender model of the curiosity rover blend, and once it is installed, you should be able to double click the object to load it in. Installation should be painless, though it can use quite a bit of disk space.įiles for Blender have a filetype of. ![]() ![]() Maybe I’d be lucky!īlender is open source, free, and available for Mac, Linux and Windows. Now, whilst I have heard of Blender, I’ve never tried to use it, and 3d packages can be very difficult to learn. And a specific example that has frustrated me is that there are some great models available in Blender format on the NASA 3d object library site: NASA 3d library One of the frustrations of working with CGI is that you sometimes find a brilliant free model, but it’s not for your software.
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